




About Us
The crop circle is a symbol of the unknown. It evokes wonder, intrigue, and the mysteries the human imagination constructs to entertain. It is a call to expand our perspectives and explore the unknown. At Crop Circle Games, we are seeking to do just that. We are working hard to create compelling experiences, build immersive shared worlds, and connect with others through curiosity and adventure.
Announcement


Team
We are an independent game studio built around a community of industry veterans who believe games have the potential not only to entertain, but also to widen perspectives and make the world a better place. Reaching that potential requires building a singular studio of unique personalities and experiences to create a one-of-a-kind work culture. We love quirks, we embrace oddities, and we trust that our world is extraordinary when it's a little off-beat and a lot unusual. We know the people we are looking for rarely exist in the same place, which is why we are a fully distributed team allowing everyone to work from their home base of choice.

Diane Agnan
(she/her)
Lead Backend Engineer

Peter Beagle
(he/him)
Senior Gameplay Engineer

Jessica Brunelle
(she/her)
Studio Director

Niraj Desai
(he/him)
Principal Animator

Allena Hail
(she/her)
Lead Technical Artist

Jennifer Klasing
(she/her)
Principal Content Designer

Eris Koleszar
(she/her)
Gameplay Engineer

Jeremy Lai
(He/Him)
Senior Gameplay Engineer

Jay Lavoie
(He/Him)
Lead Environment Artist

Sebastien Menard
(He/Him)
Audio Director

Nick Mhley
(he/him)
Design Director

Esther Nho
(She/Her)
Sr. VFX Artist

Chris Nirenberg
(he/him)
Principal Character Artist

Jonathan Pace
(He/Him)
DevOps Lead

Skye Paul
(she/her)
Principal Engineer

Alexandre Pedneault
(he/him)
Principal Gameplay Designer

Vanessa Prinsen
(she/her)
Gameplay Engineer

Ian Riutta
(he/him)
Principal Level Designer

Anthony Russo
(he/him)
Principal Technical Designer

Josh Scherr
(he/him)
Narrative Director

Ocala Scott-Bellows
(she/her)
Art Director

Braeden Shosa
(he/him)
Technical Director

Katie Stone
(she/her)
Sr. Rigging Technical Artist

Jeff Strain
(he/him)
President

Hannah Watts
(She/Her)
Principal Environment Artist

Doug Williams
(he/him)
Creative Director


Jobs
We are assembling a dream team of exceptional developers with a shared vision for a powerful new game built around the pillars of hope, humor, and human empowerment. We aim to create an industry phenomenon by leveraging our team's proven track record for building narrative-driven sandbox games that create strong emotional engagement through empathy, positivity, and community participation on a global scale. Does this sound like something you'd want to be part of? Great, we're hiring!