




About Us
The crop circle is a symbol of the unknown. It evokes wonder, intrigue, and the mysteries the human imagination constructs to entertain. It is a call to expand our perspectives and explore the unknown. With financial and studio operations support from Prytania Media, at Crop Circle Games we are seeking to do just that. We are working hard to create compelling experiences, build immersive shared worlds, and connect with others through curiosity and adventure.
Announcement


Team
We are an independent game studio built around a community of industry veterans who believe games have the potential not only to entertain, but also to widen perspectives and make the world a better place. Reaching that potential requires building a singular studio of unique personalities and experiences to create a one-of-a-kind work culture. We love quirks, we embrace oddities, and we trust that our world is extraordinary when it's a little off-beat and a lot unusual. We know the people we are looking for rarely exist in the same place, which is why we are a fully distributed team allowing everyone to work from their home base of choice.

Jeff Strain
(he/him)
President

Jessica Brunelle
(she/her)
Studio Director

Doug Williams
(he/him)
Creative Director

Nick Mhley
(he/him)
Design Director

Ocala Scott-Bellows
(she/her)
Art Director

Braeden Shosa
(he/him)
Technical Director

Josh Scherr
(he/him)
Narrative Director

Sebastien Menard
(He/Him)
Audio Director

Jon Hanna
(he/him)
Production Director

Rocky Newton
(he/him)
Animation Director

Allena Hail
(she/her)
Lead Technical Artist

Jeremy Lai
(He/Him)
Senior Gameplay Engineer

Ian Riutta
(he/him)
Principal Level Designer

Chris Nirenberg
(he/him)
Principal Character Artist

Alexandre Pedneault
(he/him)
Principal Gameplay Designer

Eris Koleszar
(she/her)
Gameplay Engineer

Niraj Desai
(he/him)
Principal Animator

Skye Paul
(she/her)
Principal Engineer

Vanessa Prinsen
(she/her)
Gameplay Engineer

Jennifer Klasing
(she/her)
Principal Content Designer

Peter Beagle
(he/him)
Senior Gameplay Engineer

Hannah Watts
(She/Her)
Principal Environment Artist

Jay Lavoie
(He/Him)
Lead Environment Artist

Esther Nho
(She/Her)
Sr. VFX Artist

Rhett Matthis
(he/him)
Principal System Designer

Max Julian
(he/him)
Senior Technical Artist

Diane Agnan
(she/her)
Lead Backend Engineer

Anthony Russo
(he/him)
Principal Technical Designer

Katie Stone
(she/her)
Sr. Rigging Technical Artist

Jackie Wiley
(she/her)
Principal Encounter Designer

Emma Ziegler
(she/her)
Sr. Producer

Arman Abounourinejad
(he/him)
Principal Environment Artist

Luna Jade
(she/her)
Studio Operations Manager

Mike Brown
(he/him)
Lead Gameplay Designer


Equity
We proudly offer to every employee the opportunity to share in the rewards of what we create. Through the participation of robust profit-sharing and stock option plans, our employees receive equity to share in the success of not only our studio, but in the success of our sister studios too. Sharing the details of equity programs is rarely done publicly, but we feel strongly about the importance of transparency as a public commitment to our team. Click here to read our Employee Profit Sharing Plan and our Equity Incentive Plan.
Jobs
We are assembling a dream team of exceptional developers with a shared vision for a powerful new game built around the pillars of hope, humor, and human empowerment. We aim to create an industry phenomenon by leveraging our team's proven track record for building narrative-driven sandbox games that create strong emotional engagement through empathy, positivity, and community participation on a global scale. Does this sound like something you'd want to be part of? Great, we're hiring!